#pragma once

#include "Graphics/GraphicsMember.h"

class Triangle : public GraphicsMember
{
public:
	Triangle(Graphics& graphics);
	~Triangle();

	Triangle(const Triangle&) = delete;
	Triangle& operator=(const Triangle&) = delete;

	void Draw(Graphics& graphics);

private:
	wrl::ComPtr<IDirect3DVertexBuffer9> _VertexBuffer;

};

